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Such a world is referred to as "Anþerwelt" or "Mundus". | Such a world is referred to as "Anþerwelt" or "Mundus". | ||
= Energy Worlds = | == Energy Worlds == | ||
Energy worlds, as the name implies are Mundi comprised of pure magic energy. These worlds are home to Ʒaasts, or elementals (a more modern term) which were summoned in [[Ancient Magic|ancient magic]]. | Energy worlds, as the name implies are Mundi comprised of pure magic energy. These worlds are home to Ʒaasts, or elementals (a more modern term) which were summoned in [[Ancient Magic|ancient magic]]. | ||
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Transferring objects from an energy world into a physical world is difficult as the object will usually manifest as energy, which will dissipate quickly. Beings from an energy world can also only remain in a physical world for a limited amount of time, as they have no actual physical form. | Transferring objects from an energy world into a physical world is difficult as the object will usually manifest as energy, which will dissipate quickly. Beings from an energy world can also only remain in a physical world for a limited amount of time, as they have no actual physical form. | ||
== World of Crystals == | === World of Crystals === | ||
[[File:World of crystals.jpg|thumb|World of Crystals]] | [[File:World of crystals.jpg|thumb|World of Crystals]] | ||
The World of Crystals is a world of light and sound which manifests into a landscape covered in complex crystal structures, some as large as mountains, others incredibly small. It is a world of glittering light and harmonious tones. | The World of Crystals is a world of light and sound which manifests into a landscape covered in complex crystal structures, some as large as mountains, others incredibly small. It is a world of glittering light and harmonious tones. | ||
== World of Dreams == | === World of Dreams === | ||
The World of Dreams, sometimes referred to the World of the Mind or World of the Spirit, is often considered the most dangerous world to venture into. This world's environment, physics and rules are in a constant flux as it is shaped by the dreams and nightmares of humans. | The World of Dreams, sometimes referred to the World of the Mind or World of the Spirit, is often considered the most dangerous world to venture into. This world's environment, physics and rules are in a constant flux as it is shaped by the dreams and nightmares of humans. | ||
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Interacting with the World of Dreams can lead to strange and unpredicatable phenomena manifesting into reality. Locations like the Crooked Forest of Krzywy Las in Poland are believed to be the result of such manifestations. Although the Crooked Forest is, at best, a minor event. | Interacting with the World of Dreams can lead to strange and unpredicatable phenomena manifesting into reality. Locations like the Crooked Forest of Krzywy Las in Poland are believed to be the result of such manifestations. Although the Crooked Forest is, at best, a minor event. | ||
== World of Elements == | === World of Elements === | ||
In the World of Elements, everything that exists is made from the four basic elements - fire, water, wind and earth, and it is home to Ʒaasts of these elements. | In the World of Elements, everything that exists is made from the four basic elements - fire, water, wind and earth, and it is home to Ʒaasts of these elements. | ||
The environment of this world is extremely volatile with frequent storms, floods, volcanic erruptions and earthquakes. Any [[spells]] that manipulate the elements, or the fundamental forces of nature, draw from this world. | The environment of this world is extremely volatile with frequent storms, floods, volcanic erruptions and earthquakes. Any [[spells]] that manipulate the elements, or the fundamental forces of nature, draw from this world. | ||
== World of Light and Shadows == | === World of Light and Shadows === | ||
[[File:World of light and shadows.jpg|thumb|World of Light and Shadows]] | [[File:World of light and shadows.jpg|thumb|World of Light and Shadows]] | ||
The World of Light and Shadows, sometimes referred to as just the World of Shadows, manifests as a place where everything seems to consist of the play of light and shadows. It is a strange place that is difficult to navigate for humans due to its alien and confusing apperance. | The World of Light and Shadows, sometimes referred to as just the World of Shadows, manifests as a place where everything seems to consist of the play of light and shadows. It is a strange place that is difficult to navigate for humans due to its alien and confusing apperance. | ||
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The [[Illustro]] and [[Infusco]] spells are the most common [[spell|spells]] that draw from this world. | The [[Illustro]] and [[Infusco]] spells are the most common [[spell|spells]] that draw from this world. | ||
= Physical Worlds = | == Physical Worlds == | ||
Unlike energy worlds, physical words are similar in nature to Earth. Travelling to and from physical worlds is easier, and beings from physical worlds can remain in our world indefinitely. However, while most rules and laws of nature are similar to Earth, there may still be differences. | Unlike energy worlds, physical words are similar in nature to Earth. Travelling to and from physical worlds is easier, and beings from physical worlds can remain in our world indefinitely. However, while most rules and laws of nature are similar to Earth, there may still be differences. | ||
== Aquanara == | === Aquanara === | ||
See main article of [[Aquanara]]. | See main article of [[Aquanara]]. | ||
== City of Glass == | === City of Glass === | ||
[[File:City of glass.jpg|thumb|Shattered Planes in the City of Glass]] | [[File:City of glass.jpg|thumb|Shattered Planes in the City of Glass]] | ||
The City of Glass, or World of Glass, also known as Illyria, is a [[barren]] world covered entirely in structures made from [[stained]] glass. Some of these structures can reach the height of skyscrapers, making them look like a city from the distance, hence the name. Some people like to harvest the glass to use it in talismans and other magical constructions, believing it to possess special powers. However, when examined, it seems to be perfectly normal stained glass. | The City of Glass, or World of Glass, also known as Illyria, is a [[barren]] world covered entirely in structures made from [[stained]] glass. Some of these structures can reach the height of skyscrapers, making them look like a city from the distance, hence the name. Some people like to harvest the glass to use it in talismans and other magical constructions, believing it to possess special powers. However, when examined, it seems to be perfectly normal stained glass. | ||
== Garden of Kadish == | === Garden of Kadish === | ||
[[File:Garden of kadish.jpg|thumb|Garden of Kadish]] | [[File:Garden of kadish.jpg|thumb|Garden of Kadish]] | ||
The Garden of Kadish is a beautiful, seemingly endless magical garden. The magic of this world itself seems to take care of the garden, automatically growing, arranging and trimming plants in certain ways. Sometimes parts of the Garden are also rearranged. There is always something new to discover here. | The Garden of Kadish is a beautiful, seemingly endless magical garden. The magic of this world itself seems to take care of the garden, automatically growing, arranging and trimming plants in certain ways. Sometimes parts of the Garden are also rearranged. There is always something new to discover here. | ||
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However, exploring the garden is not without risk. People have been known to disappear without trace, and everyone who disappeared had apparently caused damage to the garden in some way, such as plucking a rare plant or stepping on a flower patch. The garden does not seem to distinguish between accidental and intentional damage. | However, exploring the garden is not without risk. People have been known to disappear without trace, and everyone who disappeared had apparently caused damage to the garden in some way, such as plucking a rare plant or stepping on a flower patch. The garden does not seem to distinguish between accidental and intentional damage. | ||
== Land of Youth == | === Land of Youth === | ||
The Land of Youth (Tír na nÓg) is the home of the Tuatha Dé Danann. It is said to be a place of eternal youth, beauty and happiness where there is no sickness or death. It is a place of great wealth and abundance, where the fields are always in bloom and the trees are always heavy with fruit. It is also said that time passes differently there than in other worlds. | The Land of Youth (Tír na nÓg) is the home of the Tuatha Dé Danann. It is said to be a place of eternal youth, beauty and happiness where there is no sickness or death. It is a place of great wealth and abundance, where the fields are always in bloom and the trees are always heavy with fruit. It is also said that time passes differently there than in other worlds. | ||
Other than the other known Mundi, the Land of Youth cannot be entered by mortals unless they are brought there by its inhabitants. However, it is said that the incredibly beauty of this world has the ability to drive humans into a deep depression once they return home. | Other than the other known Mundi, the Land of Youth cannot be entered by mortals unless they are brought there by its inhabitants. However, it is said that the incredibly beauty of this world has the ability to drive humans into a deep depression once they return home. | ||
== Nightlands == | === Nightlands === | ||
[[File:Nightlands.jpg|thumb|Nightlands]] | [[File:Nightlands.jpg|thumb|Nightlands]] | ||
Nightlands, also called the World of Darkness, is a place of perpetual night, as the name implies. The world is known for two particular things. The first is the stunning sky featuring a huge white and blue nebula that covers the entire firmament. The second is the fact that the entire landscape seems to be comprised of [[blackrock]], a material that is of great importance to the magistries around the world. | Nightlands, also called the World of Darkness, is a place of perpetual night, as the name implies. The world is known for two particular things. The first is the stunning sky featuring a huge white and blue nebula that covers the entire firmament. The second is the fact that the entire landscape seems to be comprised of [[blackrock]], a material that is of great importance to the magistries around the world. | ||
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Blackrock blocks can even be found floating in this world, although it is unclear how it can float. | Blackrock blocks can even be found floating in this world, although it is unclear how it can float. | ||
== Shattered Lands == | === Shattered Lands === | ||
The Shattered Lands, also known as Shattered World or Land of Shards, a mysterious and enigmatic realm, exists in stark contrast to our own world. This bizarre place consists of fragmented shards of land, varying in size from colossal masses to mere pebbles, floating in a seemingly infinite sky. The forces of magic are volatile and unpredictable in this realm, creating landscapes and phenomena that defy conventional understanding. | The Shattered Lands, also known as Shattered World or Land of Shards, a mysterious and enigmatic realm, exists in stark contrast to our own world. This bizarre place consists of fragmented shards of land, varying in size from colossal masses to mere pebbles, floating in a seemingly infinite sky. The forces of magic are volatile and unpredictable in this realm, creating landscapes and phenomena that defy conventional understanding. | ||
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The Shattered Lands serve as a humbling reminder of the boundless possibilities and mysteries that lie beyond our own world. Its inhabitants, like the Rattus faber, are a testament to the power of adaptation and the resilience of life, even in the face of unimaginable adversity. | The Shattered Lands serve as a humbling reminder of the boundless possibilities and mysteries that lie beyond our own world. Its inhabitants, like the Rattus faber, are a testament to the power of adaptation and the resilience of life, even in the face of unimaginable adversity. | ||
== Clockworld == | === Clockworld === | ||
[[File:Clockwork forest.jpg|thumb|Clockwork forest]] | [[File:Clockwork forest.jpg|thumb|Clockwork forest]] | ||
The Clockworld, also known as World of Clockwork, is a strange and surreal place where everything is made entirely out of gears and cogs that move in a precise and mechanical way. The world is home to clockwork creatures and constructs. | The Clockworld, also known as World of Clockwork, is a strange and surreal place where everything is made entirely out of gears and cogs that move in a precise and mechanical way. The world is home to clockwork creatures and constructs. | ||
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The Clockworld is unique in the way that it is the only Mundus known that seems to consist of what we would consider artificial structures. How this is possible and how it came to exist is a mystery. | The Clockworld is unique in the way that it is the only Mundus known that seems to consist of what we would consider artificial structures. How this is possible and how it came to exist is a mystery. | ||
== World of Illusion == | === World of Illusion === | ||
In a sense, the World of Illusion is a like a cross between the World of Reflections and the World of Dreams. It mirrors our world in many ways, but it is constantly shifting and changing, making it difficult to distinguish truth from illusion. Only the illusions in this world are not created from dreams. Some occur on their own, others are woven by the world's creatures. | In a sense, the World of Illusion is a like a cross between the World of Reflections and the World of Dreams. It mirrors our world in many ways, but it is constantly shifting and changing, making it difficult to distinguish truth from illusion. Only the illusions in this world are not created from dreams. Some occur on their own, others are woven by the world's creatures. | ||
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The World of Illusion is home to many creatures capable of using illusions. The Japanese kitsunes originate from this world. | The World of Illusion is home to many creatures capable of using illusions. The Japanese kitsunes originate from this world. | ||
== World of Reflections == | === World of Reflections === | ||
[[File:Erlendari city.jpg|thumb|Erlendari city in the World of Reflections]] | [[File:Erlendari city.jpg|thumb|Erlendari city in the World of Reflections]] | ||
The World of Reflections, sometimes called the World of Mirrors, is considered beautiful and confusing at the same time. Everything that exists is a reflexion of our own world. However, the reflections can be warped and distorted. Sometimes reflections are "angled", leading to the existence of multiple reflections of the same thing, or the creation of non-euclidian spaces. | The World of Reflections, sometimes called the World of Mirrors, is considered beautiful and confusing at the same time. Everything that exists is a reflexion of our own world. However, the reflections can be warped and distorted. Sometimes reflections are "angled", leading to the existence of multiple reflections of the same thing, or the creation of non-euclidian spaces. | ||
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The World of Reflections is home to the [[Erlendari]] civilization. | The World of Reflections is home to the [[Erlendari]] civilization. | ||
== World of Silence == | === World of Silence === | ||
The World of Silence is described as an endless desert. As its name suggests, there is absolutely no sound. This makes it difficult for wizards to cast spells, as incantations are impossible. In fact, even wizards normally capable of casting spells without incantations are unable to do so in this world. The only magic that work are pre-prepared spells or artifacts. | The World of Silence is described as an endless desert. As its name suggests, there is absolutely no sound. This makes it difficult for wizards to cast spells, as incantations are impossible. In fact, even wizards normally capable of casting spells without incantations are unable to do so in this world. The only magic that work are pre-prepared spells or artifacts. | ||