Greannmhar School of Magick: Difference between revisions

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==== Entrance Hall ====
==== Entrance Hall ====
Greannmhar's entrance hall is a large area with several doors to either side, leading into different areas of the school. A set of large double doors leads into the Merlin Hall. Two flights of stairs lead up to a balcony with additional doors and access to the towers. Several statues are placed around the hall, at the center is a statue of three large hares performing acrobatics. The hares change their position every now and then.
Greannmhar's entrance hall is a large area with several doors to either side, leading into different areas of the school. A set of large double doors leads into the Merlin Hall. Two flights of stairs lead up to a balcony with additional doors and access to the towers. Several statues are placed around the hall, at the center is a statue of three large hares performing acrobatics. The hares change their position every now and then.
[[File:Greannmhar merlin-hall.jpg|thumb|Merlin Hall]]


==== Merlin Hall ====
==== Merlin Hall ====
Merlin Hall is a banquet hall which can be reached through Greannmhar's entrance hall. It is a large room with wooden tables and benches, enough to seat around 1000 students. This is where celebrations are held, and where students eat breakfast, lunch and supper. Tunnels are running through the thick wood of the tables, leading to hatches which rattus faber to reach seated students and take their order. Food is prepared in the kitchen and then magically placed onto the tables.
Merlin Hall is a banquet hall which can be reached through Greannmhar's entrance hall. It is a large room with wooden tables and benches, enough to seat around 1000 students. This is where celebrations are held, and where students eat breakfast, lunch and supper. Tunnels are running through the thick wood of the tables, leading to hatches which rattus faber to reach seated students and take their order. Food is prepared in the kitchen and then magically placed onto the tables.
[[File:Greannmhar library.jpg|thumb|Greannmhar library]]
==== Library ====
Greannmhar's library is a large area comprising several corridors lined with shelves full of books. Several displays are dotted around the corridors, showcasing special items or books. At the center of the library is a lectern on a raised pedestral, where [[Nethraal]] can usually be found, ready to help students and teachers find what they need. Students may take any book they need from the library. The library automatically remembers who took which book, and it also knows when a book was damaged.
A portrait of [[Bridget O'Connell]] hangs in the library.
==== Dormitories ====
[[File:Greannmhar-dormitory spirit-upper.jpg|thumb|Spirit dormitory, upper floor - the Spirit Coven's study area can be reached through a spiral staircase hidden behind a bookshelf in the common area.]]
[[File:Greannmhar-dormitory spirit-lower.jpg|thumb|Spirit dormitory, common area]]
[[File:Greannmhar-dormitory spirit-bedroom.jpg|thumb|Spirit dormitory, bedroom]]
Dormitories are where the students live when they are not in classes or roaming the area. Each dormitory is separated into three floors. The upper floor is the study area, the middle floor is the common area and the lower floor has the bedrooms and bathrooms.
Each Coven has their own dormitory which have a similar layout but different decorations. The dormitories are designed to be comfortable and are located in different areas within Britain. The Spirit Coven's dormitory is located within the Wicklow Mountains.
The entrance to the Spirit dormitory is through a door on the balcony, leading into the spiral staircase of the right-hand tower. Students need to climb 326 steps to reach the dormitory.
[[File:Greannmhar-classroom history-of-magic.jpg|thumb|History classroom]]
==== Classroom - History of Magic ====
The History classroom's walls are covered in living portraits of historically relevant individuals. The room is located at the shores of a lake.
==== Classroom - Language Studies ====
The Language Studies classroom is probably the most normal looking classroom in Greannmhar, with several rows of benches in front of a black board. The classroom is located within a mountain range.
==== Classroom - Spellcraft ====
The Spellcraft classroom has several double desks and stools, the walls are lined with cabinets and closets holding various objects used for training spells. The room is lit by several spherical magic lamps hanging from the ceiling. The classroom is located within dense forest.
==== Classroom - Philtromancy ====
The philtromancy, or potion making classroom, has several stations with brewing equipment, as well as shelves, cupboards and cabinets filled with ingredients. It seems to be located within the ruins of a castle.
==== Black Room ====
The Black Room is a room with no windows, its walls are lined in [[blackrock]]. It was designed to train spells and other types of magic that should not be used without supervision and training. Various objects can be summoned from within the walls and floor of the room. There is always a [[master]] assigned to the room who will supervise any training.
==== Oracle Room ====
The Oracle Room appears to be a broom closet on the lower floor of the entrance hall. The room's layout changes depending on the student entering it. Multiple students are able to enter the room and will find themselves alone in whatever environment the room seems fit to create for them. Typicalls it is an environment that makes them feel at ease.
Within the room dwells an oracle whose nature is known to only a few individuals. The oracle also takes the shape of something pleasant and will decide which Coven would be most suited for a student.